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4eb4af8eb6
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bb21973042
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@ -241,7 +241,9 @@ void app_task(void)
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report_handler();
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report_handler();
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#if 0 /* NOTE: If set to '1', the latest status of lighting will be stored. */
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sampleLightAttrsChk();
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sampleLightAttrsChk();
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#endif
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}
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}
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}
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}
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@ -290,8 +290,8 @@ const zclAttrInfo_t lightColorCtrl_attrTbl[] =
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{ZCL_ATTRID_ENHANCED_COLOR_MODE, ZCL_DATA_TYPE_ENUM8, ACCESS_CONTROL_READ, (u8 *)&g_zcl_colorCtrlAttrs.enhancedColorMode},
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{ZCL_ATTRID_ENHANCED_COLOR_MODE, ZCL_DATA_TYPE_ENUM8, ACCESS_CONTROL_READ, (u8 *)&g_zcl_colorCtrlAttrs.enhancedColorMode},
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{ZCL_ATTRID_COLOR_CAPABILITIES, ZCL_DATA_TYPE_BITMAP16, ACCESS_CONTROL_READ, (u8 *)&g_zcl_colorCtrlAttrs.colorCapabilities},
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{ZCL_ATTRID_COLOR_CAPABILITIES, ZCL_DATA_TYPE_BITMAP16, ACCESS_CONTROL_READ, (u8 *)&g_zcl_colorCtrlAttrs.colorCapabilities},
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{ZCL_ATTRID_NUMBER_OF_PRIMARIES, ZCL_DATA_TYPE_UINT8, ACCESS_CONTROL_READ, (u8 *)&g_zcl_colorCtrlAttrs.numOfPrimaries},
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{ZCL_ATTRID_NUMBER_OF_PRIMARIES, ZCL_DATA_TYPE_UINT8, ACCESS_CONTROL_READ, (u8 *)&g_zcl_colorCtrlAttrs.numOfPrimaries},
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{ZCL_ATTRID_CURRENT_X, ZCL_DATA_TYPE_UINT16, ACCESS_CONTROL_READ | ACCESS_CONTROL_REPORTABLE, (u16 *)&g_zcl_colorCtrlAttrs.currentX},
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{ZCL_ATTRID_CURRENT_X, ZCL_DATA_TYPE_UINT16, ACCESS_CONTROL_READ, (u16 *)&g_zcl_colorCtrlAttrs.currentX},
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{ZCL_ATTRID_CURRENT_Y, ZCL_DATA_TYPE_UINT16, ACCESS_CONTROL_READ | ACCESS_CONTROL_REPORTABLE, (u16 *)&g_zcl_colorCtrlAttrs.currentY},
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{ZCL_ATTRID_CURRENT_Y, ZCL_DATA_TYPE_UINT16, ACCESS_CONTROL_READ, (u16 *)&g_zcl_colorCtrlAttrs.currentY},
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{ZCL_ATTRID_CURRENT_HUE, ZCL_DATA_TYPE_UINT8, ACCESS_CONTROL_READ | ACCESS_CONTROL_REPORTABLE, (u8 *)&g_zcl_colorCtrlAttrs.currentHue},
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{ZCL_ATTRID_CURRENT_HUE, ZCL_DATA_TYPE_UINT8, ACCESS_CONTROL_READ | ACCESS_CONTROL_REPORTABLE, (u8 *)&g_zcl_colorCtrlAttrs.currentHue},
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{ZCL_ATTRID_ENHANCED_CURRENT_HUE, ZCL_DATA_TYPE_UINT16, ACCESS_CONTROL_READ, (u16 *)&g_zcl_colorCtrlAttrs.enhancedCurrentHue},
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{ZCL_ATTRID_ENHANCED_CURRENT_HUE, ZCL_DATA_TYPE_UINT16, ACCESS_CONTROL_READ, (u16 *)&g_zcl_colorCtrlAttrs.enhancedCurrentHue},
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{ZCL_ATTRID_CURRENT_SATURATION, ZCL_DATA_TYPE_UINT8, ACCESS_CONTROL_READ | ACCESS_CONTROL_REPORTABLE, (u8 *)&g_zcl_colorCtrlAttrs.currentSaturation},
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{ZCL_ATTRID_CURRENT_SATURATION, ZCL_DATA_TYPE_UINT8, ACCESS_CONTROL_READ | ACCESS_CONTROL_REPORTABLE, (u8 *)&g_zcl_colorCtrlAttrs.currentSaturation},
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@ -148,31 +148,17 @@ static void sampleLight_zclReadRspCmd(zclReadRspCmd_t *pReadRspCmd)
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*/
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*/
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static void sampleLight_zclWriteReqCmd(u16 clusterId, zclWriteCmd_t *pWriteReqCmd)
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static void sampleLight_zclWriteReqCmd(u16 clusterId, zclWriteCmd_t *pWriteReqCmd)
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{
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{
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// Check if we got the right clusters, if not return early
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if (clusterId != ZCL_CLUSTER_GEN_ON_OFF && clusterId != ZCL_CLUSTER_GEN_LEVEL_CONTROL && clusterId != ZCL_CLUSTER_LIGHTING_COLOR_CONTROL) {
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return;
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}
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u8 numAttr = pWriteReqCmd->numAttr;
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u8 numAttr = pWriteReqCmd->numAttr;
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zclWriteRec_t *attr = pWriteReqCmd->attrList;
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zclWriteRec_t *attr = pWriteReqCmd->attrList;
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// This iterates over the attributes and double checks the attributes are set correctly, so we dont violate the spec.
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if (clusterId == ZCL_CLUSTER_GEN_ON_OFF)
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for (u8 i = 0; i < numAttr; i++)
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{
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{
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if (clusterId == ZCL_CLUSTER_GEN_ON_OFF && attr[i].attrID == ZCL_ATTRID_START_UP_ONOFF)
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for (u8 i = 0; i < numAttr; i++)
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{
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{
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zcl_onOffAttr_save();
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if (attr[i].attrID == ZCL_ATTRID_START_UP_ONOFF)
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break;
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{
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}
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zcl_onOffAttr_save();
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else if (clusterId == ZCL_CLUSTER_LIGHTING_COLOR_CONTROL && attr[i].attrID == ZCL_ATTRID_START_UP_COLOR_TEMPERATURE_MIREDS)
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}
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{
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zcl_colorCtrlAttr_save();
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break;
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}
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else if (clusterId == ZCL_CLUSTER_GEN_LEVEL_CONTROL && attr[i].attrID == ZCL_ATTRID_LEVEL_START_UP_CURRENT_LEVEL)
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{
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zcl_levelAttr_save();
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break;
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}
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}
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}
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}
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}
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}
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@ -75,7 +75,7 @@ static void sampleLight_sceneRecallReqHandler(zclIncomingAddrInfo_t *pAddrInfo,
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#endif
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#endif
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#ifdef ZCL_LIGHT_COLOR_CONTROL
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#ifdef ZCL_LIGHT_COLOR_CONTROL
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if (colorMode == ZCL_COLOR_MODE_COLOR_TEMPERATURE_MIREDS)
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if (colorMode == ZCL_COLOR_MODE_CURRENT_HUE_SATURATION)
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{
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{
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zcl_colorCtrlMoveToColorTemperatureCmd_t move2ColorTemp;
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zcl_colorCtrlMoveToColorTemperatureCmd_t move2ColorTemp;
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move2ColorTemp.colorTemperature = colorTemperatureMireds;
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move2ColorTemp.colorTemperature = colorTemperatureMireds;
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